Build retro games with a child using Claude Code
An author builds games like a space shooter and an animal hospital game with his 7-year-old, using pixel art assets and a spec drafted via Claude's question tool.
What they did
Peter Yang opens an empty folder in Cursor, runs Claude Code with permission prompts skipped, and has Claude web-search for free pixel art. He drops a downloaded asset pack into the folder and asks Claude to list which sprites suit a space shooter. Claude then drafts a spec by asking him questions, builds an MVP, and he iterates and debugs the boss battle. He ships it with GitHub and Vercel.
How it went
The result is a playable retro space shooter with wave-based enemies, power-ups and boss fights. The full game has 3 levels, unique enemies and music. The paywall hid the prompts and later steps.
Worth knowing
The guide uses the flag that skips all permission prompts. Claude then edits files in the folder without asking, so keep it to a fresh project folder.
Labels
Claude then drafts a spec by asking him questions, builds an MVP, and he iterates and debugs the boss battle.
An author builds games like a space shooter and an animal hospital game with his 7-year-old, using pixel art assets and a spec drafted via Claude's question tool.
Claude then drafts a spec by asking him questions, builds an MVP, and he iterates and debugs the boss battle.
He ships it with GitHub and Vercel.
The result is a playable retro space shooter with wave-based enemies, power-ups and boss fights.
Peter Yang opens an empty folder in Cursor, runs Claude Code with permission prompts skipped, and has Claude web-search for free pixel art.
An author builds games like a space shooter and an animal hospital game with his 7-year-old, using pixel art assets and a spec drafted via Claude's question tool.
The “Material” label failed its quality check and is not used for selection.
Details
- Agents
- Claude Code
- Source
- other
- Source date
- undated
- Accounts
- 1
- In registry since
- Oct 12, 2026