Games & Simulations

49
Updated Oct 16, 3:00 PM

Games & Simulations

49 · Newest in registry
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Games & Simulations

Play-test your own game

A developer built an agentic test harness so an AI could play their game and help with play-testing.

What they did

The game is a browser-based, turn-based crossword dungeon. Claude wrote a node.js wrapper that leaves the game files alone. It adds a text renderer and synthetic key events, served over HTTP. The AI played via curl calls, built fixtures to reproduce bugs, and was told to playtest each milestone feature before moving on.

How it went

Milestone 13, with five new special encounters, took 12 minutes and about 120k tokens. The AI caught and fixed a cage bug on its own. Manual playtesting was still needed and found more bugs, but it took under 30 minutes.

Worth knowing

It ran on Claude Code with Sonnet 4.6 on the Pro plan; the approach suits text-heavy, turn-based games better than screenshot-driven browser automation.

Labels

ScopeBusinessA developer built an agentic test harness so an AI could play their game and help with play-testing.
For whomUnclear
What the agent doesWriting codeThe AI caught and fixed a cage bug on its own.
How autonomous the agent isActs aloneThe AI caught and fixed a cage bug on its own.
Agent or ordinary appAgent productThe AI played via curl calls, built fixtures to reproduce bugs, and was told to playtest each milestone feature before moving on.
Already a company's productNoA developer built an agentic test harness so an AI could play their game and help with play-testing.
What kind of materialunverifiedUnclear

The “Material” label failed its quality check and is not used for selection.

Details

Agents
custom-built or unnamed agent
Source
Hacker News
Source date
Apr 29, 2026
Accounts
1
In registry since
Oct 12, 2026